DofusMulti

Switching Dofus accounts from the keyboard on a Mac

With two accounts, the mouse will do. From three on, every turn of a fight begins with a second lost looking for the right window, and that second ends up costing fights. The keyboard is the answer, provided the key always lands on the right account, and never inside the game.

Updated on September 4, 2026

Why ⌘Tab is not enough

⌘Tab is every Mac user's reflex, and it is the wrong one. It moves between applications, and Dofus is one application however many clients are open. It brings you back to Dofus, on the last window you touched, and leaves you there.

⌘`, the key under Escape, does what ⌘Tab does not: it moves between the windows of the front application. The problem is the order. macOS sorts windows by last use, and that order rewrites itself with every press. The third press does not land on the third account, it lands on the one you left three switches ago. In a fight, nobody keeps that count.

What macOS offers

The system has three other ways of seeing your windows, and none of them knows what an account is.

  • Mission Control, with ⌃↑, shows every window as a thumbnail. You have to read each one, find it, click. That is a pause, not a switch.
  • One desktop per client, with ⌃← and ⌃→ to move around. The order is fixed and the sliding animation is paid for on every press. When initiative changes the turn order, the windows have to be moved from desktop to desktop.
  • Stage Manager tidies windows into piles at the side. It is meant for different applications, not for six identical windows where only the position in the rotation matters.

The keyboard settings of macOS let you create shortcuts, but only for menu commands. None brings a specific window forward. And a global shortcut defined elsewhere costs you that key in every other application, including the one where you write to your team.

What a good shortcut has to do

Three requirements, and they almost contradict each other. The shortcut has to land on the next account in an order you fixed, not the one macOS thinks you used them in. It has to work while the game has the keyboard, without the key going into the game and casting a spell. And it has to sit under your hand on an AZERTY keyboard, where the keys are not the ones in tutorials written for QWERTY.

The second requirement is the hard one. A key that switches windows while also being received by Dofus is a key that will, one day, cast a spell on the wrong ally. Someone has to intercept it before the game.

How DofusMulti goes about it

DofusMulti catches its shortcuts before Dofus sees them. By default, ⌥← and ⌥→ walk through your accounts in the bar's order, and nothing else happens: the game does not receive the key, so it casts nothing. Both shortcuts can be reassigned, AZERTY included.

  • One shortcut per account, to jump straight there: ⌥1 the healer, ⌥2 the tank. None is assigned in advance, because a global key costs you that key everywhere else and that choice is yours.
  • A group leader. Name one, and one key returns to it from anywhere in the rotation. A gold edge marks it in the bar.
  • A mouse button can be a shortcut. Press a side button while recording, and it switches account like a key, with no modifier to hold.
  • The floating bar never takes the keyboard. Click its arrows, drag its portraits: Dofus keeps the focus, and your next key goes into the game.

For the switch to mean anything, the windows are stacked in the same place at the same size. The key changes what is in front; nothing moves, the map stays where it was. The detail of every feature is on the home page.

Setting the order

A shortcut is only useful if the order it follows is the right one, and the right order changes all the time. In a fight, initiative decides. Out of it, you do: the leader first, the account that sells last, the one you just added in its place.

In the bar, grab a portrait and drop it somewhere else. The list is rewritten on the spot, no window is touched, and ⌥→ follows the new order from the next press. It takes two seconds between two fights, and that is the whole point: the shortcut does not change, the order behind it follows your plan. The general guide explains why the stacked layout is the one that holds.

Further reading

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