Full-screen stacking
Every window in the same place, at the same size. Switching account moves nothing.
Launch offer−10 € on DofusMultifor a limited timecodeLANCEMENT2026already applied
macOS · Dofus 3 · multi-account
Launch offer, for a limited time
Up to eight Dofus 3 clients stacked in the same place, and one key to move between them. The windows line up to the pixel: switching account no longer moves anything on screen.
In a fight, initiative decides. Outside one, you do: the leader first, the account that sells last, the one you just added wherever it belongs. Elsewhere, keeping up with that means closing, relaunching, clicking again.
Here you pick up a portrait and drop it. The list is rewritten, no window is touched, and the next switch follows the new order. It is instant because it asks the game for nothing.
Five Dofus clients stacked in the same place: the accounts, the bar, the shortcuts, then the switch from one to the next in game. Nothing is sped up or edited.
Sixteen things, and not one more.
Every window in the same place, at the same size. Switching account moves nothing.
The key is caught before Dofus sees it, so it never casts a spell. Rebindable, and correct on any keyboard layout.
Your fifth account is one click away, not four key presses.
⌥1 the healer, ⌥2 the tank. None is claimed by default: a global shortcut costs you that key everywhere else.
Name one and a single key comes back to it from anywhere in the rotation. A thin gold ring marks it in the bar.
Click its arrows, drag its portraits: Dofus keeps the focus.
Bigger, the only one in colour, ringed and underlined. Readable mid-fight.
And returns the moment Dofus comes back to the front, right where you left it.
Past a handful of characters a bar running across spans the screen. Along an edge, everyone stays visible.
Pick up a portrait in the bar, or a row in the settings. No window is touched, so it is instant.
Character and class read from the window title. Swap character inside a client and the bar follows on its own, in two seconds.
From Feca to Forgelance. You recognise an account by its face, not by a line of text.
Its badge dims, the rotation stays put. Relaunch it and it lights up again.
Right-click its portrait: it leaves the bar and the rotation, but keeps its place, its class and its shortcut.
Native full screen, a client that stopped answering: the message is in the menu bar, with the fix.
Activated once, offline ever after. It moves from one Mac to another whenever you want.
DofusMulti moves windows. That is all it does, and it is the reason it never needs to go anywhere near the Dofus client.
It asks macOS to move a window and bring it to the front. Exactly what Mission Control, Rectangle or Magnet do. macOS calls that permission Accessibility, and it is the only one DofusMulti asks for.
What Ankama forbids is automation and duplicating input across several clients. DofusMulti does neither: it exchanges nothing with the game, so it has nothing to hide from it. You play by hand, account by account, exactly as you would without it.
The code is readable and the app is signed with an Apple developer ID, so macOS verifies it has not been modified since it was built.
One purchase. Updates included. A key arrives by email, for one Mac at a time. Changing computer? You release the key and put it on the new one. The app then works offline, permanently.
Launch offer, for a limited time. The discount is applied automatically, with no code to type.
One thing to know before you buy: the application's own interface is in French. This site is in English, the app is not translated yet.